I can’t wait to build my own starship. Actually, that’s one thing that I’m both excited about and worries me.
I mean, back in the days, playing Kingdom Hearts, I spent more time building / improving my Gummy ship than playing the actual game. Many dozens of hours. So I’m kind of excited, and I hope I won’t go too far into that rabbit hole with Starfield.
Also, with a game of this scale, sometimes I end up getting tired of all the sidequests, things to visit on the map, etc. I mean, after 120 hours I kinda need closure. But that’s mainly when all that’s left doing is redundant (think Merlin Trials in Hogwarts Legacy…).
So I hope building and improving the spaceship is fun and that I don’t get tired of playing.
What about you?
I’m worried about it being a buggy, messy disaster on launch because it’s a Bethesda game.
I’m worried I’ll sink 400 hours into it anyway because it’s a Bethesda game
I’m excited to sink another 1000 hours into a Bethesda game.
My first 1000 hours was in Morrowind. I even 1000 hour’d Fallout 76.
I know what I’m in for
So fallout 76 is obviously pretty good now? I heard it had a rough launch
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I hope the vibes are good. That’s really the only thing I need to get sucked in to a game. Fallout 4, Skyrim and New Vegas all had their share of issues but I was able to ignore them because the vibes were top notch. 76 had bad vibes and I could never get into it because of that. I’m scared the crafting and resource gathering will stand in the way of the world and characters and sour the vibes for me.
I’m excited because it looks like the kind of game that will need to remind me to do the actual story missions and not just spend 100 hours exploring planets.
I’m worried because it’s a Bethesda game.
I mean if Starfield has a similar kind of sandbox nature and modding capabilities as Skyrim, then I guess I won’t be making any progress on the main quest, just like Skyrim.
Skyrim’s main quest had dragons in it, so that was kind of like a secret spice but it was still really hard to avoid getting distracted by sidequests, and I suspect Starfield will be even worse. (Unless… space-dragons?)
I mean, I’d definitely try space dragons.
I’d chase the space dragon if there’s space skooma
There’s a main quest in Skyrim?
I think it stops after you get to whiterun and fight the first dragon
Heh, I haven’t really been reading much about the game so I just found out that we can build our ship.
So I am now excited about that.As one should, my friend!
I’m exited for the great story the game will probably have and the time I could potentially sink into it like Skyrim and FO4
I’m worried about the PC requirements being fairly high and that I won’t be able to play it. Also that’s it’s a Bethesda game and will inevitably be a buggy mess
Also that’s it’s a Bethesda game and will inevitably be a buggy mess
From what is said it doesn’t look like a buggy mess. And I’m inclined to believe that: The leaks haven’t shown anything like that, Microsoft for months dedicated a lot of their Q&A teams to help testing Starfield, and Bethesda themselves are chosing to releaee Starfield as version 1.7-something.
The last part my not seem significant, but from my software development insights, this speaks to me at a really personal level thaf someone really wants to make this game as stable as possible.
That’s reassuring at least. Hopefully modders will be able to put low spec textures in so I can run the game on a 1650 super
someone really wants to make this game as stable as possible.
Yeah, Microsoft. Meanwhile the Bethesda employees complained saying it would not have the classic Bethesda charm if the game functioned as intended from day one.
There’s already been an update on Xbox. The game was ~100gb download, and Monday evening, there was a 15gb update. I wonder if there will be another before Thursday unlock day?
Quite often what they’ll do is they will release a game which will have some part of it not work so people can’t get online early. Then they’ll push the online access update on the day of release.
Yeah, but it still doesn’t explain the 15gb update yesterday. It’s still unable to launch. Not sure what that was about.
When was the last time a Bethesda game had a great story? Morrowind?
I spent so many hours building the bases in Fallout 4, especially once the mods got going!
So I’m looking forward to that, but I’m worried that the npc pathing will be bad again. They never used half the stuff I built cos they couldn’t find their way up stairs and things very well.
Judging by how much time I spent in Morrowind and Skyrim to find a proper house (mod) and then decorating it to my wishes, I am insanely hyped for building my own ship. I just hope that they improved on weapon racks and stuff, because those were really messy, not customizable and unfun in Skyrim. Then again: Mods.
And I hope I can find a quick way to make money and build my own ship properly.
Base building, ship building, any kind of building is what I’m looking forward too. Having a place to call “home” in a space sim isn’t very common, NMS is the only game that comes to mind.
Also just sightseeing, their “planet tech” (quotations because the transitions aren’t seamless and there may be barriers, so its not really planet tech) looks pretty good, comparable to Star Citizen (way less impressive however for the aforementioned reasons). In conjunction with that the modern graphics and FSR 3 frame generation (probably). Exploring the cities, that kind of thing.
I’m not too fussed about the story, I’ll probably do it but it’ll be nothing more than a large side-mission; I’m in Starfield to do my thing, not Bethesda’s.
Damn you’re right, there’s base building too. Omg. I’m scared now :P
Yeah, it’s apparentely late-game though. We’ll see just how late-game they mean. ~rolls sleeves~
Overall I’m very optimistic about the game. I’ve heard some worries about not having manual landing and the size of the explorable area around your landing site, and honestly I’m fine with all that. There will have to be limitations somewhere in the game as a technical matter.
I have some worries about immersion, however. It’s not completely clear from the available footage, but I believe that the cockpit usage animations may get stale really quickly. Far worse in my view is that I’m not sure that the cockpit readouts show real data (they are overlaid with the HUD, but looking at static cockpit displays does feel lazy if that is indeed the case). All of that harms immersion.
I’ve heard some worries about not having manual landing
As a huge fan of Kerbal Space Program I would’ve loved seamless manual landing. But oh boy do people fail to grasp how huge actual planets are. Kerbin itself is only 1/10 the size of earth, and Starfield is intended to play in the “real” solar system and stuff. It would just take so damn long to get down to the surface, and by golly, walking and exploring a map of that size? That’s absurd.
Also I find it funny that they complain about reaching an invisible wall after traversing a map the size of Skyrim.
Yea, Skyrim is the size of a small town. But we’ve played bigger since it released, and I understand hitting an invisible barrier in a game that insists on large scale exploration would be particularly frustrating.
I’m actually a little worried about the ship building precisely because it’s modular. There are a lot of cool ship designs that are only possible as one cohesive ship design.
For example, imagine trying to remake the SR1 Normandy. It’ll simply never be able to look that smooth because you’ll be forced to use modular little bits to make it up. A lot of ship designs will be possible, I’m sure, but I think the general aesthetic of everything will hit a hard limit.
I’m also worried about planet generation. From what we’ve seen there’s not a huge variation in the verticality of planets or of bodies of water on those planets.
Lastly, I’m worried about the depth of the space sim elements. I know it’s not really going to be a space sim what with the announcement that the economy is static, but I’d really hope for a good trading experience and space mining with some degree of depth in terms of weapons and modules that spec your ship for it.
I’m excited to see the different weapons and how we can modify them and to see if the looting and weapon/armor modification can be as addicting as FO4’S was for me.
Had the same thoughts about spaceship design. I don’t really want my ship to look cobbled together. Not to mention it wouldn’t make sense for re-entry, a ship has to be somewhat aerodynamic and sleek to withstand those forces.
Excited about pretty much everything: exploration, story, main quests, base building, ship building
Worried about some of the sidequests.being too “radiantly”. I don’t really need another settlement that needs my help
I really hope they’ve had some time to rethink Radiant a bit more between FO4 and SF than they did between Skyrim and FO4…
I’m excited for the vibes and the sensation of flying through space in a ship I built. I’m a bit worried about what the performance on my Series S will be like
I have the Series S as well. Crossing my fingers and toes.
Fallout is my all time favourite franchise because of the setting - even interpreted by different developers over the years it still draws me in. I enjoy Skyrim less so because the setting is just a little more vanilla fantasy. So my worry is that Starfield is just vanilla SF without any of the quirkiness, character, or personality that makes me love Fallout.