Release highlights:

  • New protocol implementations:

    • content-type-v1 to tag surfaces with their content type (audio, video, game, etc).
    • xwayland-shell-v1 to improve XWayland reliability.
    • wp-fractional-scale-v1 to allow clients to submit buffers with a non-integer scale factor matching the output.
    • tearing-control to allow clients to opt-in for tearing page-flips.
    • security-context-v1 to identify clients running in sandboxes.
    • cursor-shape-v1 for server-side cursor themes.
  • Introduce a new output layers API to leverage KMS planes.

  • Add a new renderer API with improved design and performance. Add an API to query the time taken to render.

  • Continued work on the Vulkan renderer: add more RGB formats, add YUV buffers, add interoperability with implicit synchronization instead of blocking.

  • Add support for the new wl_surface.preferred_buffer_{scale,transform} events.

  • Improved scene-graph, including support for linux-dmabuf feedback and clipping surfaces.

  • Improved wlr_cursor which now keeps track of the current cursor image.

  • Add an implementation of the wl_shm interface, replacing libwayland’s for improved reliability and performance.

  • The Wayland backend supports embedding a wlroots compositor inside an existing Wayland client.

  • wl_surface roles have been refactored.

  • Atemu
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    22 years ago

    GTK 4 does not, possibly in a future version

    That would be news to me. Has GTK finally managed to switch away from using actual real hardware pixels as its base unit for measurement?

    • ChewyOP
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      32 years ago

      I was sure I read that GTK wants to support true fractional scaling in GTK 5, but I can’t find a source to it. So it was probably just speculation. As far as I understand it, it would require big changes to GTK because everything is build with integer scaling in mind.

      At least GTK 4 already has support for this fractional scaling protocol.

      https://www.phoronix.com/news/GTK-4.11.1

    • Pasta Dental
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      22 years ago

      At least it does not look blurry with fractional scaling enabled, which is the biggest issue IMO. The current hacky way is not ideal I agree but at least it is functional