@maxint@programming.dev to Programming@programming.devEnglish • 2 months agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square40fedilinkarrow-up194arrow-down17
arrow-up187arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.gg@maxint@programming.dev to Programming@programming.devEnglish • 2 months agomessage-square40fedilink
minus-square@Colloidal@programming.devlinkfedilinkEnglish3•2 months agoBecause I absolutely NEED 144 Hz in my turn-based strategy game.
minus-square@ZILtoid1991@lemmy.worldlinkfedilink2•2 months agoIf you’re writing a small indie game, or a quick prototype, then you could do much worse
Limiting framerate to 60hz? In [current year]??
Because I absolutely NEED 144 Hz in my turn-based strategy game.
If you’re writing a small indie game, or a quick prototype, then you could do much worse