@cm0002@lemmy.world to Technology@lemmy.worldEnglish • 2 months agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square36fedilinkarrow-up1532arrow-down112
arrow-up1520arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.com@cm0002@lemmy.world to Technology@lemmy.worldEnglish • 2 months agomessage-square36fedilink
minus-square@REDACTED@infosec.publinkfedilinkEnglish11•2 months agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-square@Regrettable_incident@lemmy.worldlinkfedilinkEnglish3•2 months agoI had a zx81, 1k ram, still could play pong.
minus-square@ColeSloth@discuss.tchncs.delinkfedilinkEnglish3•2 months agoYeah. The average NES game was only 200kb.
minus-square@xavier666@lemm.eelinkfedilinkEnglish2•2 months agoThanks for this. Got a burst of nostalgia
minus-squareNoxylinkfedilinkEnglish1•2 months agoHere’s one of my recent-ish faves on GB, music is so damn catchy https://www.youtube.com/watch?v=GleZBHhOsmE
Check out demoscene. The mind-blowing things they create with only with kilobytes…
I had a zx81, 1k ram, still could play pong.
Yeah. The average NES game was only 200kb.
Thanks for this. Got a burst of nostalgia
Here’s one of my recent-ish faves on GB, music is so damn catchy
https://www.youtube.com/watch?v=GleZBHhOsmE