@nave@lemmy.ca to Technology@lemmy.worldEnglish • 1 year agoHere’s how much Valve pays its staff — and how few people it employswww.theverge.comexternal-linkmessage-square83fedilinkarrow-up1370arrow-down16cross-posted to: technology@lemmy.ml
arrow-up1364arrow-down1external-linkHere’s how much Valve pays its staff — and how few people it employswww.theverge.com@nave@lemmy.ca to Technology@lemmy.worldEnglish • 1 year agomessage-square83fedilinkcross-posted to: technology@lemmy.ml
minus-square@rdri@lemmy.worldcakelinkfedilinkEnglish7•1 year ago Valve just takes 10% more than everyone else What do you mean? 30% is used by almost every digital store.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆linkfedilinkEnglish-9•1 year agoSince when? Valve’s 30% has always been contentious because everyone else had only been 15-20%. It’s the main thing Tim Sweeny constantly whines about.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆linkfedilinkEnglish3•edit-21 year agoSince 2019 then? So Sweeny is an even bigger wiener than I thought.
minus-squarejeevalinkfedilinkEnglish3•1 year agoTo be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019. I don’t know where you’re getting the 15-20 percent thing.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆linkfedilinkEnglish-1•edit-21 year ago I don’t know where you’re getting the 15-20 percent thing. From articles about it I read way back in the early 2000’s when the Orange Box came out. Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.
What do you mean? 30% is used by almost every digital store.
Since when? Valve’s 30% has always been contentious because everyone else had only been 15-20%. It’s the main thing Tim Sweeny constantly whines about.
Since 2019 then? So Sweeny is an even bigger wiener than I thought.
To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019.
I don’t know where you’re getting the 15-20 percent thing.
From articles about it I read way back in the early 2000’s when the Orange Box came out.
Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.