This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.

The hacker news comments are as usual very good too:

https://news.ycombinator.com/item?id=40172033

  • And in game dev, a lot of what you’re doing is exploratory:

    • not sure what heuristic to use for pathfinding
    • balancing game mechanics
    • tuning enemy AI
    • tweaking shaders

    Requiring a rebuild for each of those would take too much time.