• @iopq@lemmy.world
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    112 days ago

    It does add latency, you need 1-2ms to upscale the frame. However, if you are using a lower render resolution (instead of going up in resolution while rendering internally the same) then the latency will be lower because you have a higher frame rate

    • @FreedomAdvocate@lemmy.net.au
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      112 days ago

      Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.

        • @FreedomAdvocate@lemmy.net.au
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          112 days ago

          So it has limits? Oh no…… At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.

          • @iopq@lemmy.world
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            012 days ago

            Yes, but that also means there’s no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz

            • @FreedomAdvocate@lemmy.net.au
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              111 days ago

              If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.

              How is this hard to understand?

              • @iopq@lemmy.world
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                011 days ago

                My point is my 2060 can’t reach 500 fps even if you run the game in DLSS. You need a more powerful GPU, DLSS can only increase your FPS if the FPS is terrible, it can’t boost you from 250 to 500